Defining a Sprint Goal
- Sarah Huang
- Sep 10, 2021
- 10 min read
Updated: Jun 20
Defining a sprint Goal is important when If you're coming in new to an organization. During your first week, what has helped me is to understand the key goals of the company, its mission, and the vision, to help me better navigate my thinking around their product and its opportunities. It's always a good question to ask what type of processes and methods the organization has adopted and what is the thinking around Waterfall vs Agile.
There is no right or wrong, radical kind of attitude in adopting one or the other, what you have to be mindful of is, what has been working for the organization and if they have asked for change, and most importantly are they ready for change. Be careful not to fall into a trap of knowing what is best for the organization and don't be afraid to ask questions as to why they are doing the things they are doing. Defining goals and high-level initiatives in succinct and easy-to-understand language will get you onside with your new technical team, it is however up to you to make the assessment of how mature the processes and standards are with the team.
What are your standard procedures?
Standard Procedures: How long is a sprint and what types of sprints are there?
Sometimes I come across engineering teams that don't have a process in identifying the type of sprint there is. If there is a new product going to market and the goal is to iterate, you want to make sure there are design sprints that focus on ideation and inputs, where business owners, sales, marketing, key engineers, designers, and ops are all included in at least a 1-day workshop of the beginning of the design sprint.
This provides an opportunity for organizational alignment, vision alignment and then in turn results in product alignment. There should never be any surprises when the product is built and deployed because proper groundwork is done.
I tend to operates with 1-week or 2-weeks sprints depending on the type of initiative we are working on, if it's a discovery, experiment or project, they would differ in the time allocated for output.
Sprint Types That Actually Matter
Let me be frank: most organizations overcomplicate sprint types. You really only need four types, and here's when to use each:
Discovery Sprints - When you don't know what you don't know. These are research-heavy, hypothesis-driven sprints focused on learning rather than shipping. If your team is pushing back saying "we need to build something," you're probably in the wrong sprint type.
Build Sprints - Your standard development cycles. Clear requirements, defined scope, shipping actual features. This is where most teams live, and where most sprint goals make sense.
Experiment Sprints - When you're testing assumptions with minimal viable solutions. The goal isn't to build perfect features; it's to validate or invalidate hypotheses quickly.
Maintenance Sprints - Technical debt, bug fixes, infrastructure work. Yes, these need sprint goals too, even though nobody wants to admit they're spending entire sprints on "boring" work.
Sprint start dates
Don't start your Sprint on a Mid-week day, unless you really have to or you have a tester doing stuff on the weekend! Ideally, sprints usually start on Mondays and end on Friday. Not matching calendar weeks tends to lead to unfinished work, breaks in communications, and feelings of anxiety or urgency over the weekend.
Sprint planning happens on the day your Sprint starts.
Don't ship on a Friday & Don't confuse a Release for a 'Scheduled maintenance'. Often founders and managers may find that "It's best for the business to release on Fridays, it's really not if you release something before the weekend it means that your core teams and people are not around and cannot be 100% dedicated to the release if it goes wrong, only 1 or 2 people might be available to be called in and the risk is that eventually, you will find that bugs will go into your staging or production environment.
The Friday Deployment Disaster
I've seen this disaster play out too many times: some executive decides Friday deployments are "strategic" because it gives the weekend for issues to "settle." What actually happens is your best engineers spend their Saturday debugging production issues while their families are at soccer games.
Here's what I tell every new team: if you're comfortable deploying on Friday, you either have bulletproof CI/CD and testing (rare), or you're not deploying anything significant enough to matter (more common).
The real issue isn't the day of the week - it's whether you have proper rollback procedures, monitoring, and incident response. But until you do, stick to Tuesday-Thursday deployments.
Make sure you have estimates
Before any sprint can start, you should have the input and estimates from your team, it is a good idea to do this during the planning stage of the sprint, or if you have a high-performing agile team that self-organizes they would have already done this prior to planning.
Be careful of developers that don't want to estimate, part of the process of how scrum would work is to ensure that everyone has the ability to say yes or no and then organizes, by providing strong inputs on their cards. If they don't want to estimate, and you have a challenge in getting this from your team, ask what can be done to ensure strong input is provided to management.
You cannot estimate bugs, the reality is that sometimes teams are not able to estimate the bugs, but it is your job as a Product Owner to provide timely, succinct communication to respond to progress levels of a bug (eg; progress levels: discovered, recreated, troubleshoot, fixed, not fixed, escalated, done)
If you plan bugs on the sprint, then you have to ensure that there is careful consideration on the amount of work that is provided to the tech team, sometimes small bugs can render bigger bugs during the sprint and it can open a bigger can of worms.
The Estimation Theater Problem
Let's talk about the elephant in the room: most estimation sessions are complete theater. Teams spend hours debating whether something is a 3 or a 5, while the real question should be "is this too big to fit in a sprint?"
I've learned to focus on three categories:
Small (definitely fits in a sprint)
Medium (might need to be broken down)
Large (definitely needs to be broken down)
If your team is arguing about story points for more than 2 minutes per story, you're doing estimation wrong. The goal isn't precision; it's understanding complexity and identifying risks.
The Bug Sprint Trap
Here's something most product owners get wrong: mixing bug fixes with feature development in the same sprint goal. Your sprint goal becomes "build new features AND fix the things that are broken" which isn't a goal at all - it's a to-do list.
Pick one focus per sprint. If you're in bug-fixing mode, make that the sprint goal. If you're building new features, commit to that. Trying to do both usually means doing neither well.
During the planning session, it is up to the Product Owner to define the Sprint Goal, before the meeting you should have already sync up with your stakeholders to understand the strategy and align it with the product. The purpose of a sprint goal is to get alignment from business to product to engineering in order to maximize value and provide concrete understanding.
Jobs-to-be-done
Product Owner to Sync with stakeholders in the "Why are we doing what we are doing" Product Owner to create the Sprint Goal Product Owner to get the team buy-in for the goal and the stories (contents) of the sprint Verify that all the user stories are explicit Ensure that no questions remain and clarify if any questions do
The Pre-Planning Homework Nobody Does
Most product owners walk into sprint planning without doing their homework. They expect to figure out the sprint goal during the meeting, with the entire team waiting around while they think through strategy on the spot.
Here's your pre-planning checklist:
Stakeholder alignment call - 30 minutes max, get clear direction
Draft sprint goal - Write it down before the meeting
Story prioritization - Know your top 3 must-haves
Dependency check - Identify anything that could block the team
Success criteria - How will you know if the sprint was successful?
If you can't complete this homework, postpone sprint planning. Your team's time is too valuable to waste on your lack of preparation.
Sprint planning is not an open meeting for anyone to attend
Participants
It's a tricky one to ensure, however, make sure that you clearly define the rules of engaging with your stakeholders, be it the CEO or the founder, or your department managers, Scrum is relatively isolated from the whole organization there are sessions made for input and there are sessions that are made to report.
Usually, your Sprint meetings will have the Product owner and then the development team. If you're creating a sprint that is a design sprint, experiment / re-factoring, type of sprint then there could be different invitations to send out depending on the type of input you need and the objectives of the sprint.
The CEO Problem
Every product owner has dealt with this: the CEO or founder who insists on being in every sprint planning meeting. They don't understand why their "quick suggestions" derail two hours of careful planning.
Here's how I handle it: create a separate stakeholder input session before sprint planning. Thirty minutes, clear agenda, focused on strategic direction only. No tactical decisions, no story-level discussions.
Tell your stakeholders: "We value your input on direction and priorities. Sprint planning is where we figure out how to execute on those priorities."
Most executives actually appreciate this boundary once you explain that sprint planning is a tactical execution meeting, not a strategic discussion.
How long is the Planning session?
Planning is important, usually self-organizing distributed teams, have had mental prep time to understand the next goals, this can be done from a walk-through or from backlog refinements and if done efficiently take anywhere from 30 minutes to 2 hours, this really all depends on the organization and level of detail, but if you make your stories easy enough to grab and go and your developers have a culture to self-organize within the week (checking the backlogs, thinking about the next tasks they want to pick up) then it would be easier to plan.
When Sprint Planning Takes Forever
If your sprint planning is taking more than 2 hours, something is broken. Usually it's one of these issues:
Stories aren't ready - If you're writing user stories during planning, you're doing it wrong. Stories should be refined beforehand.
No clear priorities - The team can't plan if you can't decide what's most important.
Analysis paralysis - Teams get stuck debating implementation details instead of committing to try an approach.
Missing information - Dependencies, requirements, or technical constraints weren't identified ahead of time.
Fix these upstream issues and your planning sessions become much more efficient.
How do I communicate a business strategy in order to a sprint goal?
Each sprint is categorized by Name, this helps us establish sprint goals, characterized by traits of an animal or your chosen category, this way we are able to simply always refer to the sprint goal in the characters of the animal.
Here is an example template that I have often used in new product development to help my team and engineers understand business goals.
Sprint 1 - Sprint: Jaguar "Watch, Wait & be Ready", described as our goal to approach our efforts in scaling to the next set of upgrades.
Business Stage & Context By this time we should have an indication of MAUs, activated accounts, early signs of the user to paying customer growth.
Goal: 'Setup reoccurring billing options to sustain customer growth with monthly, annual and quarterly billing discount options'
Beyond Animal Names: Making Sprint Goals Actually Useful
The animal naming convention is cute, but let's talk about what makes a sprint goal actually effective. Most sprint goals I see are either too vague ("improve user experience") or too specific ("implement the new button color").
A good sprint goal answers three questions:
What outcome are we trying to achieve? (not what features we're building)
How will we know if we succeeded? (measurable success criteria)
Why does this matter now? (connection to business strategy)
Here's a better version of the billing example: Sprint Goal: "Enable sustainable revenue growth by launching self-service subscription options" Success Criteria: "Users can upgrade to paid plans without sales intervention" Business Context: "Current growth is constrained by manual sales process"
The Sprint Goal Communication Challenge
Here's what most product owners get wrong: they write the sprint goal for themselves, not for the team. Your engineering team doesn't care about MAUs or conversion rates - they care about building something that works and makes users happy.
Translate your business metrics into user outcomes:
Instead of "increase conversion by 15%", say "help users understand our value proposition faster"
Instead of "reduce churn", say "solve the onboarding confusion users are experiencing"
Instead of "grow revenue", say "make it easier for happy users to pay us"
Engineers connect with user problems, not business metrics.
Key Takeaways
Sometimes teams that are collaborative and efficient are the ones that come up with the Sprint goal, this is a really great dynamic so if you have a way to get there, then try to develop and include your team in defining what the Sprint goal would be.
The Sprint Goal Reality Check
Most sprint goals fail because they're not actually goals - they're feature lists in disguise. A real sprint goal should be something you can succeed or fail at, not just complete.
Bad sprint goal: "Implement user authentication and dashboard redesign" Good sprint goal: "Enable new users to create accounts and immediately see value in their dashboard"
The difference? The good goal focuses on user outcomes, not technical tasks. You can implement authentication perfectly and still fail to help users see value.
When Sprint Goals Go Wrong
I've seen sprint goals fail in predictable ways:
The Everything Goal: "Improve user experience, fix bugs, and add new features." This isn't a goal; it's three different goals competing for attention.
The Impossible Goal: "Launch the entire new product." If your sprint goal requires everything to go perfectly, it's not a goal - it's a wish.
The Vague Goal: "Make users happy." How will you measure happiness? What specific user problem are you solving?
The Technical Goal: "Refactor the authentication system." This might be necessary work, but it's not connected to user or business outcomes.
Making Sprint Goals Stick
The best sprint goals become part of your team's daily conversation. Everyone should be able to explain how their current task connects to the sprint goal.
If someone asks a developer "What are you working on?" and they answer with technical details instead of connecting it to the sprint goal, your goal isn't clear enough.
Create a simple test: Can every team member explain the sprint goal to their non-technical friends? If not, simplify it.
The Product Owner's Sprint Goal Responsibilities
Your job isn't just to write the sprint goal - it's to defend it. When stakeholders ask for "just one more small thing," your response should be "how does this serve our sprint goal?"
When the team gets stuck on implementation details, bring them back to the goal. When scope creep starts happening, the sprint goal is your shield.
And most importantly: if you realize mid-sprint that the goal was wrong, have the courage to adjust it. Better to admit you learned something new than to blindly march toward an irrelevant outcome.
Remember: sprint goals aren't contracts carved in stone. They're hypotheses about what will create value. Stay flexible in your methods, but stay focused on your outcomes.
About the Author Sarah Huang is a product leader who cuts through agile mythology to focus on what actually works. With experience scaling products from startup chaos to enterprise complexity, she writes about the messy realities of product management, team leadership, and organizational change that most practitioners won't admit out loud. When she's not calling out bad sprint planning or debugging dysfunctional team dynamics, she's helping organizations build products that users actually want to pay for.



